Three Raccoons Studio

A gentle merge puzzle.
Find your flow. Rest your mind.


three moons
merge & grow
full moon
star
constellationComing soon on mobile
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The Game

Place moon phases into the grid. Three matching moons merge into the next phase. A simple rule with surprisingly deep strategy.

Chain merges ripple across the board, releasing showers of stardust. Every combo feels earned, never lucky.

Complete a full moon cycle and unlock a hidden constellation. Each one tells its own story across your grid of stars.

Pure flow. Move at the pace of the moon. Moon Drop never rushes you. Every session is yours to shape.

Choose your constellation. Craft elemental materials. Unlock zodiac-powered abilities that give each run a different feel.
swipe to explore
Why Moon Drop
Good for your mind
Spatial reasoning, pattern recognition, planning ahead. Moon Drop is a gentle mental workout that keeps your mind engaged without overwhelming it.
Find your flow
The rhythm of drop, merge, watch, plan pulls you into a meditative state. A 10-minute session feels like a small act of self-care.
No stress mechanics
No lives to lose. No energy timers. No pop-up pressure. Just you, the grid, and the quiet satisfaction of things falling into place.
No Timer.
No Pressure.
Pure Flow.
The puzzle that moves at your pace, not the other way around.
Designed with Care
Sound & Music
An original ambient soundtrack composed to accompany each level, with subtle chimes on merge. Soft, looping, and nothing startling. Every sound reinforces the calm.
Gentle Animations
Soft glowing merges. No jarring flashes. Animations are subtle and satisfying, not demanding your attention.
Curated Palettes
Each level has a limited, harmonious color palette. Nothing clashes. Nothing shouts. The grid is always easy on the eye.
The Maker

Val
Founder · Three Raccoons Studio · Berlin
Moon Drop is my first solo indie project: I've handled everything from game design to art direction and code. It started from recovering from illness. The kind of gentle, meditative game I needed didn't quite exist yet, so I made it. I wanted to contribute back with my own celestial, sensory-friendly vision.
Every detail was a deliberate choice made with care about how the game feels to play.
Coming Soon
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